The Technocratic Union , or the Technocracy also called the Hidden Ones or the Five Metal Dragons were initially portrayed as the typical black-hatted mustached antagonist of the earlier editions of Mage: The Ascension , but grew into a distinct type of Mage in their own right with the introduction of the Guide to the Technocracy sourcebook. They were initially founded as the Order of Reason in , a group dedicated to the protection of humanity from the depredations of the supernatural — specifically Mages , and more specifically the Order of Hermes. Like the other major Mage factions, the Technocracy represent one of the Avatar Essences , in their case Stasis. Among shapechangers , they are associated with the Weaver. To the Technocracy, they are not at all related to other magickal Traditions. Enlightened Science works because it is tested and proven, not because someone simply believes its working.

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For a better experience, please enable JavaScript in your browser before proceeding. No, not Mage - just the Technocracy. Thread starter Arachne Start date Aug 15, Tags technocracy. Arachne Rebel Sympathizer Moderator. RPGnet Member. Validated User.

In my ongoing quest to mesh the parts I like best of the two WoDs, though, I've taken a bit of an interest in the Technocracy, and would like to ask some questions about it.

How many Mage-specific rules do they use? How hard would it be to remove the entire paradigm thing from the Technocracy? Would it leave a solid structure, or a gutted mess?

What is it about, what does it do, and how does it do it? Apart from that, feel free to make any kinds of comments you want, including 'This is a horrible idea, don't do it'. In advance, thank you. DaveB No regrets Validated User. Arachne said:. Holden New member Banned.

DaveB said:. Reasonably, depending on the Technocrat. The organization was meant to still be deeply evil, but the Guide to the Technocracy is written so deep in character that the intended irony didn't sink in to a lot of fans. Put it this way - the Technocracy's player character level members are idealists who believe in their cause and in helping Humanity to survive and prosper.

They also have a game mechanic for how brainwashed they are. The Technocracy is Mage reskinned. They use mage game mechanics with the names for traits changed. If you didn't have the Traditions, I would suggest adding them as two extra Conventions. Going purely by Iteration X, very, very and very.

The ItX splatbook followed the same format as the Traditionbooks with sections renamed following the reskin , but assumed that readers had both Mage Revised and the Guide to the Technocracy. As I say, they use the oMage rules. All of the oMage rules. There have been a number of attempts at a Mage Translation Guide.

The official one isn't out until next year - as the Technocracy are for the most part Traditions with false noses and glasses on mechanically, any of them should suffice as long as you have a table of what Technocratic term means what. Not as bad as it sounds, actually, as the street-level Technocrats don't actually believe in that Paradigm thing anyway. In nMage, one subfaction of the Seers of the Throne attempted to absorb the Nameless Orders the science and sleeper occultism based independent cabals of the preth century in order to create a nWoD version of the Technocracy.

They mostly failed, the Nameless allying to the Atlantean orders instead and turning into the Free Council. The few that did go over became a Seer subfaction called Pantechnicon, who were then mostly wiped out in the late s but survive as a minor Ministry devoted to controlling humanity through encouraging a reliance on and over-exagerrated faith in technology.

If you want to keep them as reskinned mages, make the Pantechnicon experiment much more successful. Holden said:. Did you know that wasn't even their clan weakness in first edition? They felt unnerving and unnatural to be around. It was just a thing they did in addition to the clan weakness. Because they were gypsies. And the Guide is Revised, right? ADamiani said:. Don't pay too much attention to the elephant behind the curtain being part of an explicitly evil, totalitarian high-tech conspiracy to control the world ; players aren't involved on that kind of a political level-- though, of course, they probably recognize that there's something pretty shady about their employer.

But if you want them to be sympathetic, focus them, instead, on genuine bad-guys. There's something unnatural stirring down in Chinatown. Something that crawled its way out of the grave. Something that is leaving a trial of bodies in its wake.

Something that has decided to feed in the wrong damned city. Agent Zero-X, I want a full psych profile and a workup of potential target zones. If this thing has a pattern, I want to know it.

Professor Donnovan, we're going to need ordinance-- can you provide some of those special U-V rounds that proved so effective against the last set of hostiles? Nothing beats a couple of Ultra-Violets to go with with my Ultra-Violence. Doctor Munroe, run a search against the other hostile deviants in our database, see if you can find a match.

Mister Brand, this is a densely inhabited area, we're going to need to secure the population, and establish an effective cover when-- not if-- this thing gets ugly.

Lock and load, gentlemen. It's time to get to work. Reasonably easy, unless you wanted to do a straight-up ascension war scenario. They are not stand-alone. You need the Magic system from the Mage core, though you could probably substitute nMage in a pinch.

In oMage, "magic" is a really broad category of things that includes super-science. Not that I know of. The Mage conversion guide is coming eventually? That depends on what you mean by "remove the entire paradigm thing".

You don't have to run with Consensual reality, but you definitely need some kind of 'paradigm' as a mechanism to differentiate what the characters are doing, mechanically. Have you seen the X-files? La Femme Nikita? Or any 90s conspiracy movie? The Conspiracy. With a dash of Men In Black. The sinister cabal who stops you from inventing a water-powered engine, and secretly run the world, moving Presidents and Generals and Senators around like chess pieces?

That's them. The Technocracy has three main goals - encouraging progress, keeping humanity safe, and controlling humanity. In Ascension, control is by far the most important, with safety coming next, and progress being the last. If you want the Techs to be heroic, switch this around. In the nWoD, one obvious slot fo them is as Hunters. Drop all of the Gnosticism from Awakening, use the Awakening rules, and make the Technocrats the secret guardians of humanity from the Vampires, Werewolves, Spirits, Gentry, Cthonian monsters, Abyssal Intruders, and the various other dangerous horrors that infest the nWoD.

The easiest way to do this is have them be a large mage faction that doesn't must care about or interact with the rest of the mages, unless those mages start trying to perform various monstrous acts.

Another option that wouldn't use the Mage rule set would be to make them superscientists who work behind the scenes to hunt monsters and encourage progress. Honestly, your best bet here would be using superscience rules from Adventure!

You could even adapt this to the nWoD rules - the superscience rules would remain essentially the same, but inspired techology would be devices that were created as Mage: The Awakening Imbued Items. These technocrats wouldn't rule the world, they would work behind the scenes, hunting monsters, and also tweaking politics, with the occasionally kidnapping, discreet rescue of kidnapping victims, theft, or whatever to help the development of the world fit their goals or perhaps to avoid some predicted apocalypse.

I think this sort of campaign could be awesme, but it wouldn't look a lot like either version of Mage. Last edited: Aug 15,


[Sell Me On] The Technocracy. No, not Mage - just the Technocracy

Regarding the COV virus and its effects: Things are frustrating, and confusing, and scary. People dream up conspiracy theories to help make sense of things. They're not helpful, though, and only serve to make the world more confusing and scarier. We're not going to have that here. And we swear to God, if anyone comes in here and starts spouting off QAnon bullshit about COVID or literally anything else, you are going to get permabanned so thoroughly that your grandchildren won't be allowed to post here.


Technocratic Union

The characters portrayed in the game are referred to as mages, and are capable of feats of magic. The idea of magic in Mage is broadly inclusive of diverse ideas about mystical practices as well as other belief systems, such as science and religion, so that most mages do not resemble typical fantasy wizards. The new game features some of the same game mechanics but uses a substantially different premise and setting. Following the release of Vampire: The Masquerade , White Wolf put out a new roleplaying game every year, each set in Vampire' s World of Darkness and using its Storyteller rule system. The basic premise of Mage: The Ascension is that everyone has the capacity, at some level, to shape reality. Because they're awakened, Magi can consciously effect changes to reality via willpower, beliefs, and specific magical techniques.

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