Blackmagic Fusion formerly eyeon Fusion and briefly Maya Fusion , a version produced for Alias-Wavefront is post-production image compositing developed by Blackmagic Design and originally authored by eyeon Software. It is typically used to create visual effects and digital compositing for movies, TV-series and commercials and employs a node -based interface in which complex processes are built up by connecting a flowchart or schematic of many nodes, each of which represents a simpler process, such as a blur or color correction. This type of compositing interface allows great flexibility, including the ability to modify the parameters of an earlier image processing step "in context" while viewing the final composite. Upon its acquisition by Blackmagic Design, Fusion was released in two versions: the freeware Fusion, and the commercially sold Fusion Studio. The very first version of the software was written in DOS and consisted of little more than a UI framework for quickly chaining together the output of pre-existing batch files and utilities. Released in , version 15 of DaVinci Resolve , also developed by Blackmagic Design, added an integrated version of Fusion within the application.

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This course will also help you to learn about how to import media supported in Fusion and would also give you knowledge with working on the basic nodes and its parameters. Through this course you will also learn compositing viewers and keying using Fusion. Below are the details about all that we are going to understand here. You shall be learning about the overview of UI, various nodes and working with nodes such as adding node, duplicating node, merge node, removing node, importing footage, re-sizing composition.

Time Ruler- In this section you are going to understand current time, key frame ticks, changing the display format, ranges, global start and end range, render start and end range, visible range slider, render button, playback buttons and composition quality options. Animation in Fusion- Through this section you shall be learning about Creating Basic Shape, adding keys, adding mask to shapes and animating shapes in motion. Search for anything. Udemy for Business. Try Udemy for Business.

Teach on Udemy Turn what you know into an opportunity and reach millions around the world. Learn more. Shopping cart. Log In. Sign Up. Js Python WordPress. BlackMagic Fusion. Blackmagic Fusion - The Ultimate Guide Created by Data Training Campus. English [Auto-generated]. Add to cart. Buy now. This course includes. Certificate of Completion. Training 5 or more people? What you'll learn. Passion to Learn and apply Basic Knowledge about a composting software. Who this course is for:. Course content.

Expand all lectures Introduction to Fusion and Compositing. Preview Different Ways of Importing Media. Files Supported in Fusion. Adding Basic Animation.

Resizing Composition. Flow Node and the Timeline. Cloning Nodes. Creating Background and Animating Through Timeline.

Fundamentals of Rotoscopying. Creating Ellipse Mask. Creating Ellipse Mask Continues. Animating the Ellipse Mask. More on Ellipse Masking. Creating Rectangular Mask. Animating Rectangular Mask. Bitmap Mask Using Color Channels. Bitmap Mask Using Luminance Channel. Introduction to Polygon Mask. Introduction to Polygon Mask Continues. Animating Control Points of Polyline Masks. Compositing Rotoscoped Element. Drawing B Spline. Drawing B Spline Continues. Animating Control Points of B Spline. More on Animating Control.

Animating B Spline for the Next 40 Frames. Refine Tuning the Bslipnes. Refine Tuning the Bslipnes Continue. Selective Color Correction Using Bsplines. Introduction to Polyline Mask. Introduction to Polyline Mask Continue.

Animating in Between Frames. Creating Fake Depth of Field. Analyzing and Planning the Shot. Creating Multiple Polygons. Creating Multiple Polygons Continues. Animating Head Polygon. Animating the Body Polygon. Analyzing Shapes for Executing Shot. Performing Tracking. Connecting Polygon to Tracker Path. Drawing other Shapes. Connecting with Tracker Path. Creating Open Polys. Animating Bed Polygon. Animating Right Hand Polygon. Animating Torsoe.

Animating Left Hand and Leg. Animating Head and Face. Creating D Poly. Throwing Shape Out. Animating Multiple Open Polys. Final Touch Up. Introduction to Advanced Rotoscopy. Planning of the Shot. Drawing Face. Drawing Shapes Through Open Poly. Controlling and Adjusting.

Controlling and Adjusting Continues. Drawing Leg Shapes. Methods for Freeze Key. Animating Right Leg for 1st 10 Frames. More on Animating Right Leg. Animating Left Leg for 1st 10 Frames. Animating Head Polygon for 10 Frames.

Animating Open Polygons for 10 Frames Continue. Creating New Open Polygons. Creating New Open Polygons Continues. Animating Torsoe Control Points.


Eyeon:Manual/Fusion 6

The Camera 3D tool generates a virtual camera though which the 3D environment can be viewed. It closely emulates the settings used in both real and virtual cameras in an effort to make matching the cameras used in other scene elements as seamless as possible. The camera should be added to the scene using a Merge 3D tool. Displaying a camera tool directly in the display views shows only an empty scene - there is nothing for the camera to see. To view the scene through the camera, view the scene from the Merge 3D tool that introduces the camera, or any tool downstream of that Merge 3D.


Eyeon:Manual/Fusion 6/Camera 3D


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