The six Heroes of the Lance march to fight against Verminaard , the lord of the draconians , and the Dark Goddess ; the heroes ultimately prevail with the just-forged Dragonlance. The War of the Lance is the prime conflict in the Dragonlance saga. The product Dragons of Glory is a simulation boardgame that allows players to recreate the battles of the War of the Lance. Using her powers she corrupted it, converting it into a gateway that connected with Krynn through a Foundation Stone in Neraka.

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Knights, dragons , draconians , kender , gully dwarves , and a shitload of books that a huge amount of nerds have read. It's mostly the result of reading too much Tolkien in the 70s and an unhealthy obsession with dragons. Margaret Weis and Tracy Hickman, with their friends, created the setting after a long session of Dungeons and Dragons, eventually splitting the party when people moved away, going as far as finishing their game and making it into a book. The setting in itself is pretty much dark, as evidenced by the first books: Even the kindest gods are egotistical assholes who are perfectly content to make the world suffer for one man's hubris, stooping to mortal levels of pettiness in a manner that would make the fucking Greek Pantheon wince more on that below and in the Setting Section.

Also, it's low magic as fuck, at least when in comes to divine magic: a famous dude is called "Twice-Born" simply because he got offed and was revived via magic. The reason is that the gods abandoned the world after the aforementioned Cataclysm, when they dropped a mountain on the city of Istar because the Kingpriest demanded that they elevate him to their level after turning Istar into a police state out of George Orwell's nightmares in the name of "good.

Arcane magic, called High Sorcery, is heavily regulated. Everybody who displays magical talent is required to report to a Tower of High Sorcery for instruction and indoctrination.

In order to advance, every wizard has to take a highly-personalized Test. Those who take the Test often have to sacrifice something inherent to themselves to pass. A full wizard then has to choose a color-coded Order: White, Red, or Black, corresponding to good, neutral, and evil.

The choice is supposed to represent how you'll use your magic and all wizards are brothers within the Towers, but outside those walls, nothing stops a Black Robe from knifing his White Robe "brothers" in the back or blowing up their cottages with fireballs. It's balanced by Raistlin Majere 's presence, so it can't be all bad. It was an adaptation of the first novel in the Dragonlance canon and combined CGI with traditional 2-D cel animation. Unfortunately, the cel animation had the quality of an early 80's Saturday morning cartoon, which is not surprising considering that the movie was directed by Will Meugniot, whose whole career has been in Saturday morning cartoons, and the CGI was even worse.

Its star-studded cast included Harriet the Spy and Xena, Warrior Princess, which probably would have been something to brag about in the mid-'90s, but the movie was made in On the plus side, it has gratuitous dragonboobs. And we don't mean "there are female dragon characters that happen to have boobs", we're talking about close-up shots of just the cleavage. And also gratuitous bar wench boob jiggling.

And the same bar wench "adjusting" her boobs. And god-boobs. And I'm not even 15 minutes into it yet. Dragonlance is mostly known for its books than anything. Even amongst those who are aware, Dragonlance tends to suffer similarly to the Forgotten Realms ; everybody feels there's no point RPGing there because all of the "fun stuff" has already been done by the authors.

The setting is fairly interesting, in its own way, with a lot of positive traits. For example, it's one of the few settings to focus on giving lots of variety to demihumans as well as humans - dwarves , for example, come in at least three major typings Hill, Mountain and Dark , with each typing being made of multiple ethnicities, or clans.

On the other hand, there's also a lot of derp or even outright fail involved. This is the setting that gave rise to the infamous race known and loathed as the kender , after all.

The setting began with a trilogy, focusing on a band of adventurers, and their quest to stop the world being conquered by armies of dragonriders, goblins and draconians in league with Takhisis , Goddess of Evil.

The reason why all this happened? Well, that's a long story In the beginning, the Gods decided to create the world. In doing so, they split into three factions: Good, Neutral, and Evil.

The leaders of the three factions each created their own races: Paladine, god of good, created the Elves , Takhisis, Goddess of Evil, created the Ogres originally called the Irda , and Gilean, God of Neutrality created Humans.

Takhisis and Paladine also created the Chromatic and Metallic Dragons, respectively. Takhisis and her Dragons then waged quite a few wars to try and conquer the world.

The Third Dragon War ended when the knight Huma Dragonbane, with the blessings of the Gods, struck Takhisis with the Dragonlance, causing her pain for the first time, and forcing her to promise never to invade Krynn again.

There was peace at last. Until some idiots had to screw it up. In short, centuries ago, the King-Priest of Paladine , resident God of Good, went totally mad with power. Using an artifact-tier magical crown to basically let him mindrape people into obeying him, he set up a totaliarian police state in which all evil was punished, with his definition of evil growing increasingly broader - probably not helped by the fact he had particularly racist elves who considered themselves the perfect, Paladine-created race with all others being inferior in some fairly important positions.

He even went to the trouble of using clerical agents to mind-probe random people to seek out thought-crimes. As you might guess, this kind of upset the whole "balance between good and evil" thing, which is kind of important to the setting.

However, the setting claims that the "upsetting" this did was by making Good stronger than Evil. If this rings at all hollow to you, then congratulations, you're putting more thought into this than the original authors did. Or at least your brain hasn't been fried by your particular flavor of faith -- they were both pretty devout Mormons, after all. So, anyway, the gods get pissed and start sending omens. Heatwaves, unseasonal storms, turning the sky funky colors The real reason?

The King-Priest wants to demand the Gods make him a god too, so he can "wipe out all evil forever". The day before the big ceremony, the gods snatch up all their clerics and spirit them away to their homes in the planes. Those who refuse to come, they leave behind, but strip them of all their clerical powers. And then the big day comes. The King-Priest demands the gods elevate him to their ranks, and the gods respond like any sane, rational all-powerful beings would - by grabbing a huge-ass meteor and smacking him right in the face with it.

This literally reshaped the whole continent in the process - the kingdom of Istar becomes an inland sea, coasts change, famine and fire and pestilence runs rampant, and there's nobody around who can use any divine magic to try and reduce the nastiness.

Later the continent Taladas was retconned into this world; which got even worse hit, despite doing absolutely nothing wrong. After things quiet down, the gods wait for the mortals to apologize for the hubris of the King-Priest. Instead, the mortals demand to know what the hell the gods were thinking doing all this to them over one man and his wrongheadedness.

In a huff, the gods declare the mortals will no longer benefit from their powers and they stop allowing any divine magic to be used at all. Cue the present day, in which people sadly realize they turned their back on the gods, believing that none of them will answer their prayers anymore.

Eventually, Takhisis realises that while the other gods are busy ignoring the world, she can wriggle back into it and conquer it. She wakes up her armies of evil dragons, steals the eggs of the good dragons, starts converting the stolen eggs into her monster minions whilst lying to the good dragons that their eggs will be safe if they just let her minions do what they want , and gets to work. The ancient "good" dragons are somehow tricked into this. The moment they discover the truth, they immediately join in the War against Takhisis.

And that's when the first trilogy starts, ending with Takhisis beaten back, the other gods returning, and divine magic being restored. Until the next big setting-changing upheaval, anyway. When the gods were first creating the world, each of the alignment-based subpantheons created a single race, and from these races descend all of the other races of Krynn. Commonly called the Races of Chaos or the Graygem Races, because the largest result of these races appearing is generally tied to the influence of the Graygem of Chaos.

Basically, any race that wasn't one of the original three races created by the gods - this includes aquatic elves, who actually mutated from the original elves at a later date. The First Dragonwars: Takhisis first attempts to conquer the world with her armies of black robed wizards, evil clerics and Chromatic Dragons , battling the forces of the Gods of Good and their Metallic Dragon allies. The Reign of Istar: A theocratic empire ostensibly dedicated to the Gods of Good claims dominion over the world.

Its ruler, the King-Priest, ultimately causes the Cataclysm. The Post-Cataclysm: The centuries where the mortal races rebuild their civilizations without the use of divine magic. The War of the Lance: Takhisis sneaks back to Krynn and tries to invade it again, forcing the other gods to finally come back so they can stop her.

The Second War of the Lance: Takhisis' remaining forces strive to resume their crusade. Raistlin attempts to open the portal to the Abyss and challenge Takhisis so he can usurp her place. Goes horribly wrong. The Chaos Wars: The overdeity Chaos is freed and it seeks to unmake the world. After it is defeated, the gods declare they're going to leave Krynn forever, because they've brought too much suffering.

In reality, Takhisis basically "stole" the planet from under their noses and hid it from them. The Age of Dragon Overlords: Giant dragons from alien worlds arrive on Krynn and use bizarre high-magic rituals fueled by the souls of slaughtered dragons to magically terraform the regions they conquer to their living. The Age of Mortals: Takisis attempts to enslave the world under the guise of a new monotheistic deity. The other gods come back and kick her ass, with Paladine sacrificing his own godhood to end Takhisis' threat forever.

Covered in the 3e splatbook "Legends of the Twins", named after the novel series revolving around timetravel, these are the known alternate timelines branched off from Krynn:.

It wasn't always like this. Tracy Hickman was a devout Latter Day Saint circa , just off a stint of bringing the good news of the Third Testament to Indonesia. Accordingly the very first module is all about how the Lamanite tribal princess received, first, a crystal MacGuffin staff and then swaps that out for some shiny gold tablets.

Then follows a release from bondage DL2 and a journey through the wilderness DL3 to the promised land of safety. This was later replaced by a new codified and "balanced" form of arcane magic, created by the three lunar gods Solinari , Lunitari , Nuitari and drawing from their respective moons. This led to the development of Wizards , who organized themselves into three quasi-priestly orders - the White Robes of Solinari Good , the Red Robes of Lunitari Neutral and the Black Robes of Nuitari Evil - and founded the organization known as the Towers of High Sorcery, which stamped out all forms of arcane magic not controlled by themselves.

Divine magic is traditionally very low-powered, to the point that the humble Raise Dead spell is all but unheard of - the last guy canonically known to pull it off was the King-Priest of Istar.

Arcane magic, however, was not so restrained. However, after the events known as the Trial of the Twins, when the ultra-powerful Black Robe wizard Raistlin nearly succeeded in his attempt to kill Takhisis but was stopped when his time-traveling brother showed him that this would have led to Raistlin having to fight all of the other gods, which would have ended up in a Pyrrhic victory where he won but exterminated all life in the process, the Gods collectively decided that they weren't going to risk being shown up by their creations anymore.

So this led to a new policy where any spellcasting character who gets to a sufficiently high level, arcane or divine, is forcibly Plane Shifted off to Sigil so they can't screw around with Krynn anymore. After the events known as the War of Chaos, when the gods "vanished", both arcane and divine magic stopped working right. This led to the resurgence of Primal Sorcery, and a new divine magic equivalent called Mysticism.

After the gods returned to Krynn yet again, allowing the "classic" forms of magic to function once again, this had led to considerable unrest between the "old" casters the clerics and wizards and the new the sorcerers and mystics. The original series of adventures were published from to , known as the DL Series. With some exceptions the DL series closely follows the events in the books, and instead of making your own PCs you were expected to choose one of several pre-generated characters from the novels.


War of the Lance Campaign

The War of the Lance is the storyline in which many Dragonlance fans are introduced to the world of Krynn— through the original Chronicles by Margaret Weis and Tracy Hickman. To this day it remains the most popular time-period. Though many novels and products have covered this period in the past, there is still a rich tapestry of information yet to be revealed. This volume gives players everything they need to play during the War of the Lance. All of the principal characters of this period are detailed, including the Heroes of the Lance and the terrifying dragon highlords.


War of the Lance

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