View Larger Image. Synopsis: Liftoff planet and conquer an entire solar system! Deploy kilometer-long WarShips as escorts, first for JumpShips bridging the gulf between stars, then for detaching DropShips that burn in system to drop troops onto any battlefield. New aerospace tactics will allow you to gain air supremacy to match your grasp of ground tactics. Yet the war for a star system is more than a single battle and a commander that utilizes his supplies and personnel with skill will survive the numerous battles to come. Strategic Operations is the one-source rulebook for advanced rules aerospace assets that open the entire conquest of a solar system.
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Under License From. All Rights Reserved. Printed in Thailand. Advanced Rules. Tactical Operations. Strategic Operations. Fiction Vs. Ejection and Abandoning Ship. Large Craft. Fighter Squadrons. Creating a Fighter Squadron. Using a Fighter Squadron. Splitting a Fighter Squadron. Fuel Consumption Aerospace Units. Tactical Fuel Effi ciency. Strategic Fuel Effi ciency. Fuel Consumption All Units. Gravitational Eff ects. Infantry Vs. Infantry Actions Expanded. Boarding for Damage Optional. Morale and Fatigue Outside of Game Play.
Morale Outside of Game Play. Fatigue Outside of Game Play. Moving Cargo. Aerospace Units. Units and Personnel in Cargo Bays. Orbital Obstacles. Search And Rescue.
Prisoners of War Optional. Aerospace SAR Optional. Movement and Weapon Resolution Dice. Linked Scenarios Assembling a Force. Maps and Miniatures. Hold The. Victory Conditions. Organization of Rules. Rules Level. Advanced Game Terms. Record Sheets. Playing the Game. Initiative Phase. Command Phase Optional. Ground Movement Phase.
Aerospace Atmospheric Movement Phase. Aerospace Space Movement Phase. Combat Phase. End Phase. Initiative Modifiers. Battlefield Intelligence Optional. Command Points. Additional Command Points Optional.
Abstract Command System Optional. Using Command Points. Stacking Limit for Commands and Requests. Executing Commands. Alternating Movement Optional. Advanced Movement. Advanced Terrain.
Mobile Structures. Moving On and Between the Maps. Special Maneuvers. Space Movement Basics. Alternate Movement Optional. Advanced Movement Optional. Evasive Maneuvers. Hyperspace Jump. Ground Units in Zero-G Operations. Fighter and DropShip Squadrons. Core Combat Rules. Aerospace Attacks. Boarding and Repelling. Docked Elements. Capital Weapons Fire in Atmosphere.
Squadrons in Combat. Preprogrammed Waypoint. Loss of Leader Optional. Commands Optional. Chain of Command. Building the Chain of Command. Command Effects. Special Rules. Abstract Ground Support Optional. Abstract Space Support Optional. Alternate Munitions. Balancing Force Sizes Optional. Dropping Troops. Environmental Conditions Optional. Fire Optional.
Hidden Units. Random Skill Rating Optional. Separating Elements. Specialty Infantry. Targeting and Tracking Systems Optional. Terrain Conversion. Transporting Elements. Squadrons Optional. Creating Squadrons. Force Generation.
Under License From. All Rights Reserved. Printed in Thailand. Advanced Rules. Tactical Operations. Strategic Operations. Fiction Vs.
Battletech Strategic Operations *OP
Support sarna. Strategic Operations is the fourth book in the rebranded Classic BattleTech line. It provides advanced rules for aerospace combat and solar system-level campaigns, and reboots the previous BattleForce rules, to allow combat at company, battalion and regimental levels. Liftoff planet and conquer an entire solar system! Deploy kilometer-long WarShips as escorts, first for JumpShips bridging the gulf between stars, then for detaching DropShips that burn in system to drop troops onto any battlefield.