This page is about the card game Burraco as played in Italy. There are separate pages about similar games played in South America:. Burraco is related to Canasta , and in some ways similar to Samba , in that the aim is to meld combinations of seven or more cards that can be either sets of equal rank or sequences in a suit. Like several of the newer games of this family it also features a second hand of cards which is picked up by the first member of a partnership who disposes of all the cards from their first hand. It originated in South America, probably in the 's, and is still widely played there.
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This page is about the card game Burraco as played in Italy. There are separate pages about similar games played in South America:.
Burraco is related to Canasta , and in some ways similar to Samba , in that the aim is to meld combinations of seven or more cards that can be either sets of equal rank or sequences in a suit. Like several of the newer games of this family it also features a second hand of cards which is picked up by the first member of a partnership who disposes of all the cards from their first hand.
It originated in South America, probably in the 's, and is still widely played there. Since the 's a version of the game has become extremely popular in Italy, and thanks to an active tournament scene and the establishment of a national organisation, the Federazione Italiano Burraco , the Italian rules have become more or less standardised. The usual game is four players in fixed partnerships: North and South play against East and West.
There are less interesting versions for 2 to 5 players, playing as individuals. Deal and play are clockwise. Two standard international card packs with 4 jokers are used — cards in all. The first dealer is chosen by drawing cards from the shuffled pack: the player who draws the lowest card deals first.
For this purpose the cards rank from high to low: joker, 2, A, K, Q, J, 10, 9, 8, 7, 6, 5, 4, 3. Among equal cards, the suits rank in bridge order spades high , hearts, diamonds, clubs low. If more than one player draws a joker, those players draw again to break the tie. The turn to deal passes to the left after each hand. The dealer shuffles the cards thoroughly and offers them face down to his right-hand opponent to cut.
This player lifts approximately the top third of the pack — for the deal to work smoothly he needs to take at least 22 cards and leave at least 45 behind. The dealer takes the remainder of the pack — the part that was originally at the bottom — and from the top of it deals the cards one at a time face down clockwise to the players until each has 11 cards.
Meanwhile the player who cut deals cards from the bottom of the section of the pack that he lifted, to form two face-down piles called pozzetti. The cards are dealt one at a time alternately to the piles until each has 11 cards. The cutter then places these piles one on top of the other in a cross formation towards one corner of the table, and puts the remaining cards of this part of the pack face down in the middle of the table.
Having dealt the four hands, the dealer places the next 45th card face-up in the middle of the table and stacks the remaining cards next to it on top of the stack placed there by the cutter, thereby completing the cut.
So now each player has a hand of 11 cards, there are two face-down card stacks in a corner of the table, and in the middle is a face-down draw pile of 41 cards, with a single face-up card beside it. The objective is to form melds which may be sets of equal cards combinazione or sequences of consecutive cards in a suit sequenze , and place them face up on the table. Each team keeps its melds together, each meld or sequence in a column as shown below.
Each meld set or sequence must contain at least three cards. A set consists of three or more cards of the same rank: A, K, Q, J, 10, 9, 8, 7, 6, 5, 4 or 3.
At most one wild card two or joker may be included in a set, so the maximum number of cards in a set is nine.
It is not legal for one team to have more than one set of the same rank. Examples of valid sets:. A sequence consists of three or more consecutive cards of the same suit, the order of the cards being A J-Q-K- A. At most one wild card two or joker may be included in a sequence and may be used as a substitute for a missing card. However, a two of the correct suit may also serve as a natural card next below the three , in which case it is possible for a sequence to contain two twos or a two and a joker.
An ace can be placed at either end of a sequence, above the king or below the two, but it is not legal to place two aces in a sequence, one at each end. However a sequence can contain a wild card in addition to 13 different natural cards. It is possible for one team to have two separate sequence melds in the same suit, but sequences once placed on the table cannot be joined together or split.
Examples of valid sequences:. A meld that consists entirely of natural cards is clean pulito and a meld that contains a wild card is dirty sporco. A meld of seven or more cards is called a burraco , and earns a bonus for the team that owns it: a clean burraco scores more than a dirty one.
A sequence that contains a two of the correct suit in its place is of course clean. A burraco is usually indicated by placing its last card crosswise if it is dirty, or its last two cards crosswise if it is clean, as shown below. The player to dealer's left begins. Players take turns to play, in clockwise order around the table, until someone goes out or the play ends because the stock is exhausted.
The first player who gets rid of the last card from his or her hand picks up takes the first pozzetto of 11 cards to use as a new hand. The second pozzetto is taken by the first player of the other team who runs out of cards. There are two ways to take a pozzetto. Note that it is not legal to go out by melding all one's cards. A final discard is always required. Also, it is not legal to go out if one's team does not have a burraco.
If your team has taken a pozzetto but you do not have and are unable to make a burraco , then you must keep at least two cards in your hand after melding: one to discard and another to hold in your hand to continue playing. When the play ends, both teams score as follows, and add their scores to their cumulative totals. The game ends when either team has a score of more than points, and the team with the higher score wins. Some play that a burraco of 8 or more cards that contains a sequence of 7 consecutive natural cards and a wild card or consists of at least 7 equal cards with a wild card, is "semi-clean" semipulito and is worth points.
This is indicated by placing the second to last card crosswise. Some play that in case of a stalemate, after all four players in turn have done nothing but take a single card from the discard pile and discard, the play does not end. Instead, the next player in turn must end the stalemate by drawing a card from the draw pile. Burraco for three players.
Each player is dealt 11 cards and there are two pozzetti : one of 18 cards and one of The first player who melds all his or her cards takes the card pozzetto and plays alone.
The other two play as partners and the first of them to meld all their cards takes the second pozzetto. The play and scoring are the same as in the four-player game, the partners dividing their total score between them. Note that in this game there is no point in melding cards before the partnerships are determined, until you are able to put down your whole hand and take the first pozzetto a possible exception is if you have a complete burraco in your hand. Burraco for two players. Each player is dealt 11 cards and there are two pozzetti of 11 cards each.
The play and scoring are exactly as in the four-player game, but since you have no partner there is no advantage in putting down melds unless you are able to take your pozzetto or fear that your opponent will go out before your next turn.
On other pages of this web site there are details of Brazilian Buraco and Argentinean Burako. Antonin Jaun's German language site canasta. A computer Burraco game for Windows is available from Alberosa. There are separate pages about similar games played in South America: the card game Buraco , as played in Brazil the tile game Burako , as played in Argentina Burraco is related to Canasta , and in some ways similar to Samba , in that the aim is to meld combinations of seven or more cards that can be either sets of equal rank or sequences in a suit.
The cards have point values: Each joker: 30 points Each two: 20 points Each ace: 15 points Each K, Q, J, 10, 9 or 8: 10 points Each 7, 6, 5, 4 or 3: 5 points. Deal The first dealer is chosen by drawing cards from the shuffled pack: the player who draws the lowest card deals first. Melds The objective is to form melds which may be sets of equal cards combinazione or sequences of consecutive cards in a suit sequenze , and place them face up on the table.
Examples of valid sets: 10 ; 4- 4- 4- 4- 2 ; K- K-joker. Examples of valid sequences: 7- 8- 9 ; A- 2- 3- 2- 5 ; 9- 2- J ; joker- 5- 6. The Play The player to dealer's left begins. A turn consists of: either drawing the top card of the face-down draw pile, or taking the whole of the face-up discard pile, and adding it to one's hand; optionally laying down any number of valid sets or sequences, or adding cards to sets or sequences already melded by one's own team, or both; discarding one card from hand face up on top of the discard pile.
Taking a pozzetto directly. A player whose team has not yet taken a pozzetto draws, melds all the cards in his or her hand, picks up a pozzetto and continues playing. Often it will be possible to meld some cards from the pozzetto immediately, either as new sets or sequences or by adding to the team's existing melds. When the player does not wish to meld any more cards, a card is discarded to end the turn as usual.
Taking a pozzetto on the discard. A player whose team has not yet taken a pozzetto draws, melds all but one of his or her cards and discards the final card. Having no cards in hand, the player takes a pozzetto and keeps it face down, while the opponent to the left and the player's partner take their turns.
After the partner has discarded, the player picks up the pozzetto to use as his or her hand for the next turn. This delay in looking at the pozzetto is to avoid any temptation for the player to influence partner's play on the basis of the cards in the pozzetto.
The play can end in one of three ways. A player goes out : this is known as chiusura closing. In order to close, the following conditions must be satisfied: the team has taken its pozzetto ; the team has melded at least one burraco - a set or sequence of 7 or more cards; a member of the team melds all but one card from hand and discards this final card, which cannot be a wild card.
There are only two cards left in the draw pile. When a player draws the third last card of the draw pile, the play automatically ends at the end of that player's turn. After that player has discarded, the discard cannot be taken and no further cards can be melded by any player. If the discard pile contains just one card and all four players choose to take the discard and discard another card, the players may simply be exchanging unwanted cards between them, and if no one wishes to draw from the draw pile no progress can be made.
When this happens the play ends and the hand is scored. Please note the following. It is always legal to take the whole discard pile, instead of drawing from the stock. Unlike some forms of Rummy and Canasta, there is no requirement to be able to meld when taking the pile, and no card that freezes the pile. When taking the discard pile, the entire pile must be added to the player's hand: it is not possible to take a part of the pile or just its top card.
There is no minimum requirement to lay down a team's first meld. Any valid set or sequence of three or more cards can be melded.
Burraco. Regole, psicologia e strategie
Buraco is a Rummy -type card game in the Canasta family for four players in fixed partnerships in which the aim is to lay down combinations in groups of cards of equal rank and suit sequences, there being a bonus for combinations of seven cards or more. Buraco is a variation of Canasta which allows both standard melds groups of cards of the same value as well as sequences cards in numerical order in the same suit. It originated from Uruguay and Argentina in the mids,  with apparent characteristics of simplicity and implications that are often unforeseeable and absolutely involving. The game is also popular in the Arab world, specifically in the Persian Gulf ; where it is known as 'Baraziliya' Brazilian.