The Lost Mine of Phandelver is a great starter adventure, whether you're brand-new DM or have been rolling 20s since the 80s. What more could you want? Players expect it, and it's fun. This isn't the place to get creative - just anchor your players in a setting they can imagine and build from there. Pick out a good tavern name, bonus points if contains a pun. Here are a few ideas if your creative juices are otherwise engaged.
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The Lost Mine of Phandelver is a great starter adventure, whether you're brand-new DM or have been rolling 20s since the 80s. What more could you want? Players expect it, and it's fun. This isn't the place to get creative - just anchor your players in a setting they can imagine and build from there. Pick out a good tavern name, bonus points if contains a pun. Here are a few ideas if your creative juices are otherwise engaged. Not good enough?
They're boring and rigid. If you really want to just get started , you can go ahead with the starter characters and then let your players change up whatever they want after the first session or two.
Once they get a feel for the game and what style they want to play, it'll be easier to know what class to pick. You can run a short Session Zero Redux, recapping and debriefing how the game is going, make adjustments, get feedback on what they like and what they don't, and then set off again on a new and improved path. The provided adventure hook, Meet Me in Phandalin , is a little underwhelming: an agreement to escort a wagon of supplies to the nearby town of Phandalin.
By itself it's simple enough, but what if the players don't care about the 10gp each? What if they decide to explore Neverwinter instead? It's a huge city and you didn't prep for that. Ruh roh. Try adjusting the collective backstories and put the players down on their luck and out of funds.
Perhaps they're in a tavern spending their last copper on some bread and cheese, when they see a group of spoiled rich brats picking on an unfortunate soul across the tavern. Ramp it up until the players intervene, and stop the fight short of killing the NPCs. Guess what, the leader's daddy has the city's politicians in his pocket, and their family holds grudges.
Now you have a chance for Sildar Hallwinter , member of the Lord's Alliance if you choose to play out the factions in the adventure , to see the party looking out for the little guy. He can urge them to leave the city quickly , and offers a way out in the form of an escort mission. They're going to need money, they need to leave, and you're off and running.
The campaign book only briefly touches on this point, but it can be exciting to play up this relationship in big betrayal reveal. Here are a few ideas:. As written, Nezznar is a one-dimensional character. He's bad for bad's sake, unless you decide otherwise.
Your players have a few larger places where they may decide to spam long rests. It's very important to remember how long rests work. They can't just lock a door and sleep in there for a day and a half without repercussions just to get their spell slots and hit points back. They need to get more resourceful. Use their hit die, health potions, spells, and craftiness.
If you've read much more than the campaign booklet and this article, you've done too much research. After playing a session you'll have a much better idea on what aspects of gameplay you need help on improving, and you can take it from there. Here are some ideas how. Your Dungeon Master. Dungeon Web Master of this here site.
Last Updated. Want to make it even more memorable? I have some ideas for you. Don't use the Starter Set characters They're boring and rigid.
Add urgency to the starting adventure hook The provided adventure hook, Meet Me in Phandalin , is a little underwhelming: an agreement to escort a wagon of supplies to the nearby town of Phandalin. Here are a few ideas: What if Sildar and Iarno are old friends? How does the betrayal affect Sildar?
What if Iarno is a double agent, trying to penetrate a drow slave trade operation? Nezznar the Black Spider As written, Nezznar is a one-dimensional character. Brush up on important mechanics Your players have a few larger places where they may decide to spam long rests.
Players cannot benefit from more than one long rest in a hour period.
Dungeons & Dragons Starter Set: Running Phandelver
The campaign revolves around the exploits of Gundren Rockseeker and his mysterious disappearance. The party tangled with both the Red Brands criminal gang and the Cragmaw Goblin Tribe in their hunt for the missing Dwarf and as they closed in on the mysterious Black Spider. They learned of the existence of the long forgotten Forge of Spells , deep within the Wave Echo Cave , and sought to stop the Black Spider from claiming its power. The campaign came to a climax when the party confronted and attacked the Black Spider deep within the old mines of the Wave Echo Cave, where all but Wobbly Killa perished at the hands of the villains forces. Other major characters include temporary party members Neesa Lanstrider , Christoph Narle and the Goblin Droop , as well as Dicklack Retardo for a short time. Gundren Rockseeker, a miner and one of the three Rockseeker brothers, is preparing to return to the frontier town of Phandalin , a few days travel to the south-east. In need of escort services for his goods, he hired four adventures whom he met while in town to travel with the wagon until they could deliver the goods to Bartrend's Provisions.
Lost Mine of Phandelver
Play Dungeons & Dragons 5E Starter Set adventure Lost Mines of Phandelver for free on D&D Beyond