Author Topic: Aerotech vs Mech how to start? Read times. Ojin Recruit Posts: 1. I will start from a distance.
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Author Topic: Aerotech vs Mech how to start? Read times. Ojin Recruit Posts: 1. I will start from a distance. A few weeks ago my friends and I decided to recall our childhood and start to play BT. I try agitate all for Crimson Skies, but was not hear-ed.
We bought a Battletech Introductory Box Set , read the latest edition of the rules, and had a trial game. All is fine, game 2 on 2 passed about 5 hours. Can someone help me, if possible, to create an army for a balanced game Aerotech versus Battletech Introductory Box Set? Balancing fighters vs mechs is more or less impossible. Not to mention not much fun for the side playing mechs.
The best thing would be to convince your buddy to play a fighter vs fighter game, either in orbit or in low altitude. Failing that, the Total Warfare rulebook covers air-to-ground warfare. Begin to sacrifice some but not all of your mechs in your force for fighters, and have them swoop in to perform airstrikes to support your out-numbered ground force.
How cute It's not impossible to do an aerospace v. BattleMech dual, but you need to keep in mind that such exchanges tend to be quick, brutal affairs that tend to go very one sided for one unit or the other depending upon the circumstances. Dominating BattleMechs with aerospace is relatively easy. There is nowhere your opponent can go to escape your fighter, and bombs make hitting and obliterating a single ground-target a snap - so easy that I discourage you from using them if you're dueling one on one.
There are ways for a ground unit to consistently achieve victory over air targets, however. While an aerospace fighter can do very little to alter their chances of being hit by a ground unit, the type of ground unit, its movement, and the terrain of the hex it is occupying can all work to bend to-hit numbers in favor of the BattleMech.
It makes every one of their shots suffer and costs you nothing. If you aren't in heavy woods, make sure you have a positive movement modifier!
It's the difference between you dropping them out of the sky and them pasting you all over the ground. Essentially, the game is going to come down to the BattleMech and the Aerospace fighter trading shots until the ASF fails a PSR and has an unhappy meeting of the minds with Mother Earth or the aerospace fighter melts the BattleMech to slag after repeated attack runs.
I've played this out before, but I wouldn't expect a lot of people to get enthused about the experience. It's probably far better for both of you to become accustomed to using a mix of assets. SMF 2.
AEROTECH Set 1609 The Battletech Game of Fighter Combat 1st Edition
There have been 5 revisions of these rules. The first rule set was simply known as Aerotech and later referred to as Aerotech 1 or AT1. The AT1 release was a large introduction box set that could be played as a complete independent game that co-exists in the Battletech universe, compatible with the regular ground game. Due to balance problems, AT1 was replaced by an edition known as BattleSpace. This rule set introduced principal rules for Warships to the game. It came in a large introduction box like Aerotech, and included an extentive history of the universe up to A supplement information book was printed for individual vehicles used in the game.
Battletech AEROTECH 2 Rulebook FASA 1718 SC
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Battletech Aerotech 2 Fox Corvette MINT Iron Wind Metals
There have been five revisions of these rules. The AT1 release was a large introduction box set that could be played as a complete independent game that co-exists in the BattleTech universe, compatible with the regular ground game. Some individual information for dropships, aircraft, and aerospace fighters was listed in out-of-print books — Technical Readout: , Technical Readout: , Technical Readout: , and Dropships and Jumpships BattleTech by Clare Hess Paperback — April Due to balance problems, AT1 was replaced by an edition known as BattleSpace. BattleSpace is the second edition to BattleTech' s air and space rules.